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Ztech's ablities

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Ztech's ablities Empty Ztech's ablities

Post by Ztech Sat Mar 16, 2013 1:46 pm

Once again, I apologize for the abundance of abilities listed here ;^_^

Power Name: Intelligence
Category: Biological
Description: Toby is extremely intelligent, particularly where mathematics is concerned. He often senses patterns where others would only find static. This makes him quite adept at hacking and code-breaking. He is also very good with computers, usually managing to find ways to get them to preform even beyond what they may have been designed for. He often uses his computer and hacking skills to help from the outside when Digi runs into trouble on the inside. He is also very good at problem solving and troubleshooting various electronic devices, enabling him to repair electronic and digital devices very quickly when they are damaged.
Limits: Toby's brilliance is both a blessing and a curse. Though it does help him to solve electronic and digital issues, it also often blinds him to more personal ones. Looking at things strictly from a numbers point of view may blind him to other possibilities when factoring in a person's character and personality. Finally, the more hi-tech a device, the more trouble it will give him and anyway, he still has to get his hands, or his S.A.S on it before he can do anything about it.

Power Name: Parkour
Category: Biological
Description: Being involved with D.O.T.E meant a constant potential for threat to the Schaeffer family. Feeling a need for their son to be able to get out of a jam quickly, Toby's parents hired a teacher to train him in parkour when he was twelve. By the time he was thirteen he had enough of a grasp on the basics of parkour that he was able to train on his own once he moved in with Doctor Fernsworth. It comes in very handy working with Digibyte, since he is able to get into places quickly and easily. He'd still keep it up anyway though, as his daily training is one of the few things that keeps his mind off of his missing parents.
Limits: There is nothing supernatural about parkour. Toby can run fast, jump high, climb well, but apart from evasion, the technique does little in the way of combat. Also, his ability in this area would be significantly hampered if he were injured.

Power Name: Swiss Army Screwdriver (S.A.S.)
Category: Technology
Description: Ztech's favorite multipurpose tool, modeled after the sonic screwdriver from Doctor Who. It is steel at its base, but is mixed with blue glass like the kind on Digibyte's costume. It is six inches in length, and roughly one and a half inches in diameter at its thickest points. At its most basic, the S.A.S functions as a high beam led flashlight, 64gb usb drive, gps, wireless hot spot universal game controller, and mp3 player (What? You never get bored?) Its true appeal, however, is in the various programs he can download onto the device, which we will get to in a bit. The S.A.S is powered by light energy. Not just sunlight, but any light. If being used in the dark, the S.A.S reserves a store of energy that is represented by 5 bars.
Limits: The S.A.S is a brilliant tool, but it isn't magic. The flashlight acts only as a flashlight, takes up one full battery slot in the dark, and has no offensive qualities, the gps only works if you already know the coordinates, the hotspot only stretches to 5 feet in each direction, 16 gb of the flashdrive is taken up by music, and the game controller always defaults to second player when gaming with friends (bummer!). Also, he can only download as many programs as his current amount in superpower slots allow, and has to manually reprogram it if he wants to switch out, which requires his laptop and at least one full post.

Programs for the S.A.S are as follows:

Program Name: Download
Category: Technology
Description: Allows Ztech to download information to and from any electronic device with his S.A.S.
Limits: The information Ztech can download is limited by how much memory he has on his drive, and cannot be viewed without the use of another computer, and information uploaded to another computer must already be present on the S.A.S ie: he can't put a virus on a computer without already having the virus code stored on the S.A.S. Also, the program works only up to five feet away from the device in question. Takes up one full battery slot in the dark

Program Name: Short Circuit
Category: Technology
Description: Ztech can use his S.A.S to send out a mild electromagnetic pulse to short circuit electronic devices.
Limits: Has to be within a radius of ten feet, (five feet in each direction) also may only partly damage a device or computer depending on the level of security, ie: he may be able to take out a switchboard for a large supercomputer, but will be unable to stop it from carrying through any action it was already directed to do. It takes one full post for the device to recharge and takes down one full battery slot in the dark.

Program Name: Repair
Category: Technology
Description: Uses a sonic pulse to fix minor to moderate problems in electronic and digital devices
Limits: Can only fix minor to moderate problems, a broken speaker, or mildly damaged control panel is a cinch, a virus riddled system is something else entirely. Also can only fix one thing at a time. Ten foot radius applies. Takes one full post for the device to recharge and takes down one full battery slot in the dark.

Program Name: Reprogram
Category: Technology
Description: Affects radio, magnetic, and electronic waves to enable Ztech to reprogram and sometimes take over electronic and digital devices.
Limits: Can only affect one device at a time. May be impossible with higher level devices. May possibly affect devices only partially, ie: really hi tech cyborg might only be able to control a single limb, weapon, or voice box (if mechanical) Ten foot radius applies. Takes one full post for the device to recharge after use and takes down one full battery slot for every post used in while in the dark. Can only control a single device for up to three posts.


Last edited by Ztech on Sat Mar 16, 2013 5:35 pm; edited 1 time in total (Reason for editing : Error. Oops ^_^)
Ztech
Ztech

Posts : 8
Superhuman Points : 60
Join date : 2013-03-16

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Post by The Ninja Wed Mar 20, 2013 7:00 pm

Could you please propose only about three at a time? Thanks!
The Ninja
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Posts : 243
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Join date : 2013-02-13
Age : 28

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Alliance: Defenders of the Earth
Superpower Slots: 10

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Post by Ztech Thu Mar 21, 2013 9:38 am

Ouch, um... Okay, then can we just look at the first three? Intelligence, Parkour, and the basic S.A.S. I can get to the additional programs later I guess. ^_^ Thanks!
Ztech
Ztech

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Post by The Ninja Thu Mar 21, 2013 9:45 am

Intelligence and Parkour approved at one slot each, SAS approved at two slots.
The Ninja
The Ninja
Admin

Posts : 243
Superhuman Points : 21
Join date : 2013-02-13
Age : 28

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Alignment: Antihero
Alliance: Defenders of the Earth
Superpower Slots: 10

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Post by Ztech Thu Mar 21, 2013 9:48 am

Sweet! Thanks ^_^. Since that means I only have one slot left, I'll give you a break and wait to bring up any of the programs a little while. ^_^
Ztech
Ztech

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